But last night I did something similar, which I'm deeming a "Session -1." I'm gonna do a proper Session 0 later where I actually talk about the setting they'll be in and help them make characters. So what, then, is a Session -1?
Basically, it's for establishing player and DM expectations. In mine I focused very little on the setting itself, and more on finding out what kind of setting my players wanted to exist in (Loom is large and diverse enough to where I felt like I could accommodate any sort of time period). I mainly did this because I'm playing with (mostly) new people I wanted to make sure they knew what they were getting into. And I think making sure everyone is on the same page about things like how lethal a game they're playing and what sort of adventure they're on is important.
So, I'm gonna post the general questions I asked my players here. If any other DMs see it, I figure it may be useful for them. And even if they don't, having it here will help me refine it later on, probably.
GAMEPLAY EXPECTATIONS
- How much experience does this group have with tabletop roleplay, and if any, with what systems?
- What balance of combat, exploration, and roleplay does the group want?
- What power level would you like your characters to have?
- How much lethality are you comfortable with?
- How much homebrew are you comfortable with?
- What amount of gore is okay, or are there any subjects that should be avoided during gameplay?
- Would you prefer your actions to have more consequences on your character sheet, or on the game's story?
SETTING EXPECTATIONS
- How big of a physical area do you want your adventures to cover?
- What sort of technology level do you want the setting to be at? A real-world frame of reference would be helpful.
STORY EXPECTATIONS
- What sort of "scope" do you want your adventures to cover? Personal goals, or saving the world?
- How deep are you planning on going in terms of character backstory?
- Do you want the personal character arcs of your characters to be integrated into the campaign, or just a natural consequence of their adventuring?
- What races are you interested in playing or knowing about? (A lot of my races differ heavily from their portrayal in "vanilla" D&D, which is why I ask this)
After my questions were done, I let them ask their own. And, of course, if they needed stuff clarified about any questions I made sure to.
Overall I would say it was pretty helpful. As it turns out, what my players wanted is pretty damn different from what I was planning. And I tend to build things around the whims of my players, so knowing some of them from the get-go helps a lot.
They wound up wanting a world in its early Renaissance era, on the brink of industrialization. They like the idea of starting with a small-scale story and moving into a larger one, both in terms of physical and narrative scope. They want weak characters starting out who scale up into relatively powerful individuals - maybe with some hidden powers, to boot.
That's pretty different from my past experiences, and it's exciting to be pushed in a new direction. I think I'm gonna start doing this with all my groups from now on.
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